Assignment #2
House Flip
1.
Gaming elements that provides learning content:
·
Text- players have to read texts to go through
the whole game starting with buying a house, creating an open house, choosing
an action, choosing a target, and viewing an understanding your progress screen
and your baking situation. Without understanding what you are reading, you
cannot play successfully. This teaches players all about houses and banking.
·
Visual-graphic elements- players learn about
designing/fixing a house using graphics such as blueprints to either inspect,
clean, upgrade, and repair.
·
Audio elements- For this game, audio elements does
not provide learning content for players; players can technically play the game
without sound at all.
2.
The goal of the game is to sell as many houses
as possible to make money so that you can compete with the high score board and
that gives you the opportunity to collect tokens and trophies for the game.
3.
The rules of the game:
First you need to buy houses, but you have
to make sure that you have enough money to make your purchases, then you make
open house for the houses that you are trying to sell, next you fix up the
house based on the wants of the buyer. If you can afford to buy a house, the
bank will give you a loan, but you cannot submit anything to the high score
board while you are in debt. Last, if you earn more than 10 million dollars, 5
million will go to charity automatically.
4.
House flip has an embedded in curriculum-related
content scenario game design.
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